We check whether your GLB will import, look right, and remain practical to ship.
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01
Imports cleanly
Broken structure, references, numeric data, or unsupported features can stop an engine or editor from loading the asset.
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02
Looks as intended
Scale, grounding, pivot placement, upright pose, forward direction, names, and appearance setup can make a valid model behave incorrectly in a project.
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03
Practical to ship
Topology, resource use, and mesh locality reveal fragile or expensive assets. Normal UV seams are ignored; remaining edge risks and truly redundant vertices are reported separately.